The past, the present, and the future all walk into a bar at the same time.
IT WAS TENSE!

 

melkorwashere:

ok very-very fast and messy doodles…i’m sketching instead of sleeping >__<

-Eonwe and Olorin -Melian -Arien and Tilion -Sauron’s spirit after ring destruction 

valkyriestrikeofthelashatterdome:

gotterdammerungs:

                             (x)

And then in the future, everything changes. He’s been through it all, of course-watched humanity rediscover the heavens above them, watched them begin to wonder what’s out there. He cheered with the rest of the world when they landed on the moon, cheered as if he’d found Isla de la Muerta all over again, because there was something new. New treasure, a new horizon. But then they stop going, stop exploring, and he goes back to riding tankers across the rising seas. So he’s surprised when one day he wakes up from a night with his bottle of rum (his truest companion), and hears that there’s colonies on Mars now, and they need ships to supply them. He spends the next decade crafting new identities, learning all he can to qualify for the job, and after several tries (and even more faked deaths-this immortality thing isn’t all it’s cracked up to be in the age of the inerasable digital self) he gets it. The ships go nearly constantly now, the needs of the terraforming project creating an unbroken line of vessels from Mars to Earth and back again. “Show me that horizon,” he whispers to himself, his personal prayer of thanksgiving, each time they leave orbit, because the worlds, the stars are in motion and it’s never the same, with nearly three years for a round trip the ports are always different, even if they keep the old names. And finally one trip something goes wrong with the reactor, they’re too low on power and have to deploy the backups, and Jack (Lucky Jack, they call him, for he survives too many things he shouldn’t but science has yet to accept that maybe some things weren’t old wives’ tales after all) goes out for the spacewalk to bring up the solar panels. And as they rise, geometric patterns black against the sun’s glare, he’s struck by a powerful sense of déjà vu, because it’s all here-wind and sails, a ship beneath his feet and stars above his head, horizon in all directions. He wonders, for a moment, if the reason he’s still here is because the universe wanted a witness, to mourn the end of one age of exploration, and rejoice in the birth of the next.

(Source: jamesfrancos)

eschergirls:


maplepoutine submitted:






This is not really an Escher Girl, but the LoL cinematic trailer submission on this page made me think of this screencap of an FF XV trailer.  Notice how every male character have textured, realist skin while the two female characters have perfect pale skin with makeup on.

This reminds me of a previous post where somebody brought up the lack of wrinkles or facial creases of any kind on a woman character in a League of Legends trailer, and I also posted a picture of the male and female faces in Batman: Arkham City as another example where female faces must be devoid of any lines (even expression lines) while male faces can have all sorts of interesting features and details, and can be exaggerated to give more character to the faces.

This isn’t just about women having to be portrayed as eternally young, or how women’s standards for beauty are so tied with having no lines on our faces, but it’s also incredibly limiting when designing and portraying female characters.  If all your female characters always have to have smooth round faces, no wrinkles, etc (and often big eyes and pouty lips too), then it’s going to be that much harder to try to make them look different than each other.  And if they also aren’t allowed to show lines on their faces for expressions, then it’s going to limit the range of their expression too, or they’re going to end up with a weird doll look when you do have them emote.  The point is, it can end up creating a very limited box for female character visuals, and creating characters that all look very similarly, even if you really don’t mean to. And that in turn limits how much information you can convey about those characters, visually.

eschergirls:

This is not really an Escher Girl, but the LoL cinematic trailer submission on this page made me think of this screencap of an FF XV trailer.  Notice how every male character have textured, realist skin while the two female characters have perfect pale skin with makeup on.

This reminds me of a previous post where somebody brought up the lack of wrinkles or facial creases of any kind on a woman character in a League of Legends trailer, and I also posted a picture of the male and female faces in Batman: Arkham City as another example where female faces must be devoid of any lines (even expression lines) while male faces can have all sorts of interesting features and details, and can be exaggerated to give more character to the faces.

This isn’t just about women having to be portrayed as eternally young, or how women’s standards for beauty are so tied with having no lines on our faces, but it’s also incredibly limiting when designing and portraying female characters.  If all your female characters always have to have smooth round faces, no wrinkles, etc (and often big eyes and pouty lips too), then it’s going to be that much harder to try to make them look different than each other.  And if they also aren’t allowed to show lines on their faces for expressions, then it’s going to limit the range of their expression too, or they’re going to end up with a weird doll look when you do have them emote.  The point is, it can end up creating a very limited box for female character visuals, and creating characters that all look very similarly, even if you really don’t mean to. And that in turn limits how much information you can convey about those characters, visually.